Interactive Musical Sculpture

20” x 24” x 6”



Thesauraphone is an interactive sound sculpture, derived from the results of an experimental treasure mapping system and subsequent expedition in Oklahoma City, on March 31st, 2013. The shape, size and location of paths taken and treasures found, are examples of data abstracted to physical elements in the instrument. It is in the fact the results of the expedition that determine the position of the guitar string as it passes through each section of the instrument, as a result the treasure hunt is plotted musically, as each section, representing a portion of the expedition, produces a unique pitch. A total of five objects were discovered, they are displayed in the instrument. The final object, a plastic children's toy, which I refer to as Treasure #5, is accompanied by a small journal describing the experimental treasure mapping system I developed for this project.


My life and experiences are shaped by data. Data I rarely generate, much less own or control. This project acts as a way to interject. With this project, I construct my own sets of data and move through the world accordingly.


Experimental Treasure Mapping


The experimental treasure mapping system I developed for this project is an idiosyncratic sequence of actions that will always produce a series of unique treasure maps. The maps generated are accessible via an iPhone application designed for the project. Click for more:






The Expedition


The expedition itself is perhaps the most satisfying experience of the project. It is possible no one has ever seen the city in this order or in this way. I feel like a modern day member of the Situationist International practicing dérive. Their self defined psychogeography may be used to describe my project, “...a whole toy box full of playful, inventive strategies for exploring cities...just about anything that takes pedestrians off their predictable paths and jolts them into a new awareness of the urban landscape.”